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  1. Lumerical Support
  2. DEVICE Suite
  3. Simulation objects
  4. Additional information

Additional information

Additional information on use cases, and advanced features of simulation objects.

  • Always extend structures through PML boundary conditions
  • Bloch boundary conditions in FDTD and MODE
  • Broadband Fixed Angle Source Technique (BFAST)
  • Changing the source bandwidth in FDTD and MODE
  • Charge distribution to change in refractive index theory
  • Creating a custom source spectrum for an FDTD source
  • Creating a custom source time signal for an FDTD source
  • Defining a beam using a pupil function
  • Importing and exporting GDSII files
  • Importing arbitrary source fields into EME ports
  • Injecting modes at an angle with the mode source
  • Periodic boundary conditions in FDTD and MODE
  • PML boundary conditions in FDTD and MODE
  • Selecting the best mesh refinement option in the FDTD simulation object
  • Source direction and polarization conventions in finite element solvers
  • Specifying object properties with an equation
  • Spectral averaging simple example
  • Starting with metal BCs in FDE simulations
  • Structure group to create arrays of objects
  • Symmetric and anti-symmetric BCs in FDTD and MODE
  • Temperature dependent refractive index models
  • Testing FDTD dipole sources in homogeneous materials
  • Tips and best practices when using the FDTD TFSF source
  • Tips for adding sidewall angles to simulation objects
  • Tips for adding surface roughness to structures
  • Tips for creating a 3D contour path object
  • Tips for creating spiral and helix geometries
  • Tips for creating structures with rounded corners
  • Tips for creating waveguide bends using the path object
  • Tips for finding modes with the mode source
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